![]() VectorShape ( 0 ( 3D arrows ), 1 ( Flat arrows ), 2 ( Tetra arrows )) – type of arrows for vectors (vectorStyle=1) (default: 0) VectorShowSurface ( 0 or 1) – if 1, display surface in vector mode (vectorStyle=1) (default: 1) VectorNormalize ( 0 or 1) – if 1, displayed vectors are normalized (default: 0) VectorScale ( float in 0-100) – scale of vector in % (default: 100.) VectorDensity ( float) – the density of vectors (default: 0.) VectorStyle ( int) – 0: RGB, 1: arrows, 2: lines (default: 0) ScalarStyle ( int) – 0: banded, 1: banded+mesh, 2: lines, 3: lines+mesh (default: 0) SolidStyle ( int) – 0: blue, 1: colored by zone, 3: white, 4: colored by zone outlined (default: 1) MeshStyle ( int) – 0: white solid and red wireframe, 1: colored wireframe, 2: colored solid and wireframe, 3: cyan solid and black wireframe (default: 2) VectorField1, 2, 3 ( int or string) – vector field number or vector field nameĭisplayInfo ( int) – 0 means no info display (default: 1)ĭisplayIsoLegend ( int) – 0 means no iso legend display (default: 0) ScalarField ( int or string) – scalar field number or scalar field name (ex:’Density’) 0 or ‘Mesh’: mesh, 1 or ‘Solid’: solid, 2 or ‘Render’: render, 3 or ‘Scalar’: scalar field, 4 or ‘Vector’: vector field (default: 0) In offscreen mode, you can render with openGL if you have a GPU or with osmesaĪ ( or ) – input dataĭim ( int) – dimension of data. K or K or Ctrl+k or Ctrl+K: change displayed k plane.ĭisplay function has a lot of optional options that can be specified as arguments. ![]() J or J or Ctrl+j or Ctrl+J: change displayed j plane. I or I or Ctrl+i or Ctrl+I: change displayed i plane (structured zones). Shift + double left mouse click: center view on clicked point.ġ or Shift+1: display fields (switch variable - next and previous).Ī or A: activate(show)/deactivate(hide) a selected zone. Shift + right mouse click: deactivate (hide) zone. Shift + Ctrl + left mouse click: multiple select.Ĭtrl + left mouse click: Accurate select (click on nearest mesh node) Shift + Arrows or right mouse drag: translate model. ![]() Left/right Arrows or left mouse drag: rotate model. Keys must be pressed when CPlot window is active.Ĭtrl+f: switch between full screen and windowed mode. Move posCam and posEye following check points.Ĭ2Zone(t)Ĭ2PyTree(t) Return mouse state (mouse position and button state).ĬtState() Return the active (clicked) point in plotter. Return the active status of a zone in plotter. ![]() Return the active (displayed) zones in plotter. Return the selected status of a zone in plotter. CPlot.add(arrays, no, array)ĬPlot.replace(arrays, no, array) ![]()
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